{"id":21052,"date":"2026-03-12T21:19:00","date_gmt":"2026-03-12T21:19:00","guid":{"rendered":"https:\/\/umang.pk\/2026\/03\/12\/overwatch-co-creator-jeff-kaplan-explains-why-he-quit-blizzard\/"},"modified":"2026-03-12T21:19:00","modified_gmt":"2026-03-12T21:19:00","slug":"overwatch-co-creator-jeff-kaplan-explains-why-he-quit-blizzard","status":"publish","type":"post","link":"https:\/\/umang.pk\/en_us\/2026\/03\/12\/overwatch-co-creator-jeff-kaplan-explains-why-he-quit-blizzard\/","title":{"rendered":"Overwatch co-creator Jeff Kaplan explains why he quit Blizzard"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/umang.pk\/wp-content\/uploads\/2026\/03\/Overwatch-co-creator-Jeff-Kaplan-explains-why-he-quit-Blizzard.jpg\" alt=\"\" title=\"\"><\/p>\n<div>\n<p>Former <em>supervision<\/em> Game director and former face of the brand, Jeff Kaplan, left Blizzard Entertainment in 2021, after 19 years with the company. He&#8217;s been quietly working on another game since leaving, and recently spoke out about his decision to leave Blizzard, the company he once thought he would &quot;retire&#8221; from. Unsurprisingly, Kaplan has revealed that the catalyst for his departure from Blizzard and <em>supervision<\/em> It was what many expected: corporate meddling and unbridled greed on the part of parent company Activision Blizzard.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><!-- No AdsNinja v10 Client! --><\/p>\n<p>Kaplan appeared on Lex Fridman&#8217;s podcast on Wednesday for a five-hour interview, during which he discussed his early career at Blizzard, his work on <em>world of warcraft<\/em>and the ups and downs of <em>supervision<\/em>. While Kaplan mostly shows affection for his time working at Blizzard, he identifies where things started to go wrong. <em>supervision<\/em> and what ultimately led to his resignation.<\/p>\n<p>&quot;The biggest derailment was the Overwatch League,&#8221; Kaplan said, referring to the now-shuttered esports league founded in 2017. As a result of the overselling of Activision Blizzard&#8217;s Overwatch League, the &quot;executive pressure was monumental,&#8221; he said.<\/p>\n<p>&quot;There was a lot of enthusiasm for the Overwatch League. A lot,&#8221; Kaplan recalled. &quot;It was marketed too much to the people who bought the equipment. They went on this tour [&#8230;] and they were practically selling the Brooklyn Bridge, that Overwatch League was going to be more popular than the NFL.&#8221;<\/p>\n<p>After billionaire investors bought the league for a reported $20 million, they began demanding new features in <em>supervision<\/em> that the development team was not prepared to handle, at least not while they were trying to execute <em>supervision<\/em> like a live game and make it grow. Twitch integration, camera control for streams, and uniforms for OWL teams forced the task. <em>supervision<\/em> team, Kaplan said.<\/p>\n<p>&quot;All your plans at that moment go out the window,&#8221; Kaplan said. &quot;You&#8217;re not working on new world events, you&#8217;re not even really focused on <em>supervision 2<\/em>&quot;You&#8217;re just treading water.&#8221;<\/p>\n<p>Kaplan called the Overwatch League &quot;a house of cards&#8221; and &quot;a great idea with the wrong instincts.&#8221;<\/p>\n<p>&quot;There was too much attention on <em>we are going to make a lot of money very quickly<\/em>&quot;, said.<\/p>\n<p>Finally, the owners of the Overwatch League realized that no, Blizzard&#8217;s esports league was not going to eclipse the NFL.<\/p>\n<p>&quot;Originally, the business model was going to be that they were going to do in-person [Overwatch League] events, and there will be big ticket sales and merch and all that,&#8221; Kaplan recalled. &quot;Very quickly, everyone learned that we can&#8217;t do in-game events when we have a team from London and a team from Shanghai. How does this work? So that fell apart very quickly. The merchandising was good, but it wasn&#8217;t going to make NFL-level money, no matter how crazy someone thought it was going to be.<\/p>\n<p>&quot;So quickly everyone went back to saying, &#8216;Hey, aren&#8217;t you <em>supervision<\/em> Did he make $500 million in live gaming alone last year? What can we sell and what can you give us? That pressure gets to the team, and then the pressure to send <em>supervision 2<\/em>and then all the care and love we had for the live game and the live service &#8211; let&#8217;s create events, new heroes, new maps &#8211; we&#8217;re losing all these resources.&#8221;<\/p>\n<p>Kaplan said that in 2016 and 2017 he &quot;felt a lot of control&#8221; as a game director, but when the Overwatch League came to life, &quot;it ended up being a drag.&#8221;<\/p>\n<p>While the pressure sounds intense, it wasn&#8217;t the failure of the Overwatch League (the league officially closed in 2024) that convinced him to quit his dream job. It was a meeting with an Activision Blizzard executive.<\/p>\n<p>&quot;What finally broke me and my career at Blizzard was that I was called into the CFO&#8217;s office, and he sat me down and said [&#8230;] &#8216;<em>supervision<\/em> have to do [redacted] in 2020, and then every year after that, you need a recurring income of [redacted],'&#8221; Kaplan recalled. &quot;And then he says, &#8216;If it doesn&#8217;t work [redacted] dollars, we are going to lay off a thousand people, and that will be your responsibility. And that was the biggest &quot;fuck you&#8221; moment I&#8217;ve ever had in my career. &quot;It felt surreal to be in that condition.&#8221;<\/p>\n<p>(Kaplan&#8217;s comments on specific figures are aired and redacted in the podcast due to a confidentiality agreement.)<\/p>\n<p>&quot;I had believed I would never work anywhere else but Blizzard,&#8221; Kaplan said. &quot;I loved it, it was part of who I was and I felt like I was part of it. And I literally thought I was going to walk away from the place. I never thought the day would come, and that was it. I thought: <em>We&#8217;re done here<\/em>. Luckily for Blizzard, that CFO is no longer there.&#8221;<\/p>\n<p>Activision Blizzard&#8217;s CFO at the time was executive Dennis Durkin. He left the company in May 2021, a month after Kaplan.<\/p>\n<p>Kaplan is now working on a new game, <em>The legend of California<\/em>that doesn&#8217;t look like anything <em>supervision<\/em>. Kaplan&#8217;s new studio, Kintsugiyama, describes their new venture as &quot;a multiplayer action-survival FPS set on the California island during the Gold Rush era.&#8221; Dreamhaven, the publisher founded by former Blizzard boss Mike Morhaime, will publish the game.<\/p>\n<\/p><\/div>\n<p>Soruce: polygon.com<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Former supervision Game director and former face of the brand, Jeff Kaplan, left Blizzard Entertainment in 2021, after 19 years with the company. He&#8217;s been quietly working on another game since leaving, and recently spoke out about his decision to leave Blizzard, the company he once thought he would &quot;retire&#8221; from. Unsurprisingly, Kaplan has revealed [&hellip;]<\/p>\n","protected":false},"author":5,"featured_media":0,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"site-sidebar-layout":"default","site-content-layout":"","ast-site-content-layout":"default","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","ast-disable-related-posts":"","theme-transparent-header-meta":"","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"default","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"ast-content-background-meta":{"desktop":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"footnotes":""},"categories":[5614,11652,51681],"tags":[],"class_list":["post-21052","post","type-post","status-publish","format-standard","hentry","category-gaming","category-overwatch","category-overwatch-formerly-overwatch-2"],"_links":{"self":[{"href":"https:\/\/umang.pk\/en_us\/wp-json\/wp\/v2\/posts\/21052","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/umang.pk\/en_us\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/umang.pk\/en_us\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/umang.pk\/en_us\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/umang.pk\/en_us\/wp-json\/wp\/v2\/comments?post=21052"}],"version-history":[{"count":0,"href":"https:\/\/umang.pk\/en_us\/wp-json\/wp\/v2\/posts\/21052\/revisions"}],"wp:attachment":[{"href":"https:\/\/umang.pk\/en_us\/wp-json\/wp\/v2\/media?parent=21052"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/umang.pk\/en_us\/wp-json\/wp\/v2\/categories?post=21052"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/umang.pk\/en_us\/wp-json\/wp\/v2\/tags?post=21052"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}