Fortnite Patch Notes 10.20 Update – ADDS PANDORA, SHIELD BUBBLE & TURBO BUILDING NERF

fortnite 10.20 patch notes

The following is an exclusive update to Fortnite Patch Notes 10.20, which adds Pandora, Shield Bubble, and Turbo Building NERF to existing entries. Check out the full information below.

Fort Knight Update 10.20 Patch Notes

Battle royale
Weapon + Item

  • Shield bubble
    • Rare items.
    • Found in floor loot, chests, supplies, and vending machines.
    • Lasts 30 seconds.
    • Create large bubbles that block projectiles and explosives. But the player can still pass.
      • Projectiles and explosives can be launched from inside the bubble, but not outside.
      • The balloon's emitter has 400 health. Destroy it to deactivate the bubble.
  • beast.
    • The map icon of B.R.U.T.E.will continue to be visible to all players even after the player boards. The icon follows the vehicle as it moves.
      • This is the B.R.U.T.E. It is intended to raise awareness of existence and location.
    • B.R.U.T.E. The changes below were implemented between August 22-23.
      • The maximum amount of rockets fired from B.R.U.T.E. decreased from 10 to 6 with a single charge.
      • Rocket Launch Speed ​​Reduction in B.R.U.T.E 56{7be40b84a6a43fc4fae13304fce9a2695859798abfc41afd127b9f8b21c5f9c5}
      • B.R.U.T.E. It no longer provides materials to drivers and passengers when traversing or crashing through the environment.
      • Returns the explosion radius of B.R.U.T.E. The missile will return to its original range.
        • Reduced explosion radius by 42{7be40b84a6a43fc4fae13304fce9a2695859798abfc41afd127b9f8b21c5f9c5} in August 22 hotfix. This change felt especially overswing, making it so difficult for B.R.U.T.E to attack rockets and less maneuverable targets. Therefore, on August 23, the damage radius was returned to before August 22 (in core mode). B.R.U.T.E. Change them to match our goals.
          • As of v10.20, these changes now also apply to Arena & Tournament playlists.
      • Dash cooldown increased from 3 to 5 seconds
      • Boost gained in midair reduced by 33{7be40b84a6a43fc4fae13304fce9a2695859798abfc41afd127b9f8b21c5f9c5}
      • Adjusted spawn rate variability for Storm Phases 1, 2, and 3 in Core Mode.
        • Storm stages 1
          • Maximum number of B.R.U.T.E spawns from 5 to 6.
          • 0 B.R.U.T.E.s spawn chance decreased from 29{7be40b84a6a43fc4fae13304fce9a2695859798abfc41afd127b9f8b21c5f9c5} to 14.3{7be40b84a6a43fc4fae13304fce9a2695859798abfc41afd127b9f8b21c5f9c5}
          • New spawn rate
            • Produces 0 with 14.3{7be40b84a6a43fc4fae13304fce9a2695859798abfc41afd127b9f8b21c5f9c5} probability.
            • 14.3{7be40b84a6a43fc4fae13304fce9a2695859798abfc41afd127b9f8b21c5f9c5} chance of generating 1
            • Produce 2 with a 14.3{7be40b84a6a43fc4fae13304fce9a2695859798abfc41afd127b9f8b21c5f9c5} chance.
            • Spawns 3 pieces with a 14.3{7be40b84a6a43fc4fae13304fce9a2695859798abfc41afd127b9f8b21c5f9c5} chance.
            • Produces 4 pieces with a 14.3{7be40b84a6a43fc4fae13304fce9a2695859798abfc41afd127b9f8b21c5f9c5} chance.
            • Probability 5 with 14.3{7be40b84a6a43fc4fae13304fce9a2695859798abfc41afd127b9f8b21c5f9c5} chance
            • Produces 6 pieces with a 14.3{7be40b84a6a43fc4fae13304fce9a2695859798abfc41afd127b9f8b21c5f9c5} chance.
          • Old Spawn Rate
            • 29{7be40b84a6a43fc4fae13304fce9a2695859798abfc41afd127b9f8b21c5f9c5} chance to generate 0
            • 14.3{7be40b84a6a43fc4fae13304fce9a2695859798abfc41afd127b9f8b21c5f9c5} chance of generating 1
            • Produce 2 with a 14.3{7be40b84a6a43fc4fae13304fce9a2695859798abfc41afd127b9f8b21c5f9c5} chance.
            • Spawns 3 pieces with a 14.3{7be40b84a6a43fc4fae13304fce9a2695859798abfc41afd127b9f8b21c5f9c5} chance.
            • Produces 4 pieces with a 14.3{7be40b84a6a43fc4fae13304fce9a2695859798abfc41afd127b9f8b21c5f9c5} chance.
            • Probability 5 with 14.3{7be40b84a6a43fc4fae13304fce9a2695859798abfc41afd127b9f8b21c5f9c5} chance
        • Storm stages 2
          • Maximum number of B.R.U.T.E spawns 3 to 5
          • New spawn rate
            • Produces 0 with 16.7{7be40b84a6a43fc4fae13304fce9a2695859798abfc41afd127b9f8b21c5f9c5} probability.
            • 16.7{7be40b84a6a43fc4fae13304fce9a2695859798abfc41afd127b9f8b21c5f9c5} chance to generate 1
            • Produce 2 with a 16.7{7be40b84a6a43fc4fae13304fce9a2695859798abfc41afd127b9f8b21c5f9c5} chance.
            • 16.7{7be40b84a6a43fc4fae13304fce9a2695859798abfc41afd127b9f8b21c5f9c5} chance to generate 3
            • 16.7{7be40b84a6a43fc4fae13304fce9a2695859798abfc41afd127b9f8b21c5f9c5} chance to generate 4
            • Produce 5 with 16.7{7be40b84a6a43fc4fae13304fce9a2695859798abfc41afd127b9f8b21c5f9c5} chance.
          • Old Spawn Rate
            • 25{7be40b84a6a43fc4fae13304fce9a2695859798abfc41afd127b9f8b21c5f9c5} chance to generate 0
            • 25{7be40b84a6a43fc4fae13304fce9a2695859798abfc41afd127b9f8b21c5f9c5} chance to generate 1
            • 25{7be40b84a6a43fc4fae13304fce9a2695859798abfc41afd127b9f8b21c5f9c5} chance to generate 2
            • 25{7be40b84a6a43fc4fae13304fce9a2695859798abfc41afd127b9f8b21c5f9c5} chance to generate 3
        • Storm stages 3
          • New spawn rate
            • 25{7be40b84a6a43fc4fae13304fce9a2695859798abfc41afd127b9f8b21c5f9c5} chance to generate zero
            • 25{7be40b84a6a43fc4fae13304fce9a2695859798abfc41afd127b9f8b21c5f9c5} chance to spawn
            • 25{7be40b84a6a43fc4fae13304fce9a2695859798abfc41afd127b9f8b21c5f9c5} chance to generate 2
            • Chance to generate 3{7be40b84a6a43fc4fae13304fce9a2695859798abfc41afd127b9f8b21c5f9c5} 25{7be40b84a6a43fc4fae13304fce9a2695859798abfc41afd127b9f8b21c5f9c5}
          • Old Spawn Rate
            • 33{7be40b84a6a43fc4fae13304fce9a2695859798abfc41afd127b9f8b21c5f9c5} chance to spawn one
            • 33{7be40b84a6a43fc4fae13304fce9a2695859798abfc41afd127b9f8b21c5f9c5} chance to generate 2
            • 3{7be40b84a6a43fc4fae13304fce9a2695859798abfc41afd127b9f8b21c5f9c5} Chance To 33{7be40b84a6a43fc4fae13304fce9a2695859798abfc41afd127b9f8b21c5f9c5} Chance
      • Catcher's Overshield cost reduced from 200 to 75
      • B.R.U.T.E HP increased from 1,000 to 1,250
  • Junk lift
    • Junk Lift has been reactivated in all modes.
  • Arched
    • Storm flip
    • Drum gun
    • Storm Scout Sniper Rifle

Bug fixes

  • Fixed an issue where Junk Rift would not destroy B.R.U.T.E.s due to shock.
  • Weapons and items received from vending machines are no longer the weapons and weapons they receive.
  • Fixed an issue where Chug Splashes could be deployed faster than intended.
  • Combat shotguns no longer become inaccurate for a short time after switching from the best-used weapon (sniper rifle, etc.) to a weapon when the player aims his sight.
  • Shockwave now correctly affects members of the Horde.
  • Fixed an issue that prevented a small shield potion from filling a player's shield at 49 with 50
  • Fixed a bug that caused Stink Bomb to reduce damage to players using B.R.U.T.E.
  • Anyone who is not accompanied by a B.R.U.T.E. catcher driver will no longer be blinded by volcanic whirlpools.
  • Hoverboard can no longer board B.R.U.T.E.
  • Damage state of B.R.U.T.E.If a player with a vehicle wrap enters B.R.U.T.E, it was previously empty
  • Reloading a B.R.U.T.E.shotgun can no longer fire missiles.
  • B.R.U.T.E. Fixed an issue with air slams causing more damage to the Horde Spawners than intended.
  • B.R.U.T.E.'s self-destruction timer can no longer pause.
  • B.R.U.T.E. Seat changeover or B.R.U.T.E. Can no longer express emotions while loading exit missiles.
  • Weapons or items are no longer available at the B.R.U.T.E input exit.

Game play

  • Pandora
    • In an oasis near Paradise Palms, lift beacons created the Pandora lift zone.
      • Part of Fortnite X Mayhem collab.
      • This lift zone is very similar to the planet Pandora. But this is more than just a model. Even the rules of the earth apply!
        • While in the Rift Zone, players begin to generate shields without taking damage for 4 seconds.
      • Pandora is available until September 10th.
  • Tilted city
    • Added traversable paths connecting the town and the surrounding hills.
      • It is intended to enhance the experience of the late game circle in Tilted Town.
  • The time between subsequent Turbo Build batches increased from 0.05 seconds to 0.15.
    • The first batch of structures that use Turbo Build remain the same.
  • Moving storm
    • The safe zone no longer moves in the later stages of the match.
    • note : This change does not affect stadium and tournament playlists.
    • This change was implemented on August 23rd.

Bug fixes

  • Entering the tilted town lift zone while using B.R.U.T.E.No ​​longer leaves the screen filter and building effects when you exit the crack area.
  • Knocking in B.R.U.T.E.No ​​longer allows players to walk or run and resurrect to prevent them from entering an unintended down but not exiting out.
  • Fixed Horde members not attacking players in B.R.U.T.E.
  • B.R.U.T.E. Damage is no longer included in the storm surge damage threshold.
  • Players inside buildings that can't be destroyed can no longer take damage with junk lifts.
  • If you drop a box or ammo and destroy it, the box or ammo opens.

Art + animation

Bug fixes

  • Fixed an issue where Catalyst's left arm clips multiple backpacks in the lobby when idle.
  • Y0ND3R outfit and EQ rap now properly animate on PlayStation 4.
  • B.R.U.T.E. Boarding Exit the Rift Zone while in B.R.U.T.E., inside the Tilted Town Rift Zone. You can no longer return to the outfit with the player's outfit.

audio

  • Adjusted the appearance of the audio attenuation of the junk lift from spherical to capsule.
    • This is to make it sound better when the junk lift object is created high.
  • The volume of the minigun overheated audio has been reduced.

Bug fixes

  • Fragment Grenade fuse sound no longer occurs.
  • Battle bus audio no longer plays in the wrong location on Starter Island.
  • Fixed the issue where the spawned sound effect of the Junk Lift object would not play when the thrown projectile hits the player.

UI

Bug fixes

  • Fixed an issue where players couldn't see the challenge when logging in for the first time in Season X.
  • B.R.U.T.E. In the catcher mode, the input UI no longer displays incorrect input for players using the controller.
  • Fixed an issue where the player icon would not update correctly when the player randomly set the locker outfit.
  • After applying bandages or small shields, rounding errors no longer occur on health and shield meters.
  • Fixed an issue that caused the wrong set of team members to display in the Social panel.

Redo

  • Local replays now have the same HUD as server / broadcast replays.
  • After the player is removed from the replay, the camera will now follow the team member or the removed player.
  • Rearranged and slightly modified the playback HUD controls.
    • In the process, the buttons used to access the player list have been removed. However, players can still access the player list using the map screen.
  • On August 20, we disabled server streaming playback on PlayStation 4 and Xbox One to improve stability and fix performance issues.

Bug fixes

  • Fixed an issue where some of the small junk lift objects weren't hidden in rewind rewind after hitting the ground.
  • Thrown Junk Lift projectiles are no longer duplicated in replays.
  • Junklift objects that touch the ground when playing no longer display assets.
  • Fixed an issue that prevented the junk lift's audio effects from playing.

variable

  • IOS now optimizes content the first time a player starts a game after a patch. This helps to reduce hitch and load times when waiting for the battle bus to leave.
  • 60FPS support has been re-enabled on iPhone 8.
  • Updated the image that appears on the screen during the patch process.

Bug fixes

  • Playlist tiles, "new" tiles, and event page tiles display the correct image.
  • Fixed a crash issue between characters and some cosmetics
  • Fixed audio issue when using B.R.U.T.E on Android.
  • Removing the cinematic no longer results in a black screen.
  • Fixed font alignment in the challenge menu.
  • Fixed an issue with ammo belts floating while the player was in B.R.U.T.E.
  • Fixed an issue that caused auto launch to activate for some vehicles.

Creative Updates Fortnite 10.20 Patch

institution

  • Added a desert-themed gorge with high peaks and rugged rocks inspired by desert areas on the Battle Royale map.

Bug fixes

  • The grounds of the Ice Lake Islands no longer flicker on mobile devices.

Game play

  • Added a new value, Manga, to the Camera Filter option in the Game Settings menu.
  • Added weapon destruction options to the game settings menu.
    • Determines how much damage your player's weapons have on your map's environment and buildings.
    • None, 10{7be40b84a6a43fc4fae13304fce9a2695859798abfc41afd127b9f8b21c5f9c5}, 25{7be40b84a6a43fc4fae13304fce9a2695859798abfc41afd127b9f8b21c5f9c5}, 50{7be40b84a6a43fc4fae13304fce9a2695859798abfc41afd127b9f8b21c5f9c5}, 75{7be40b84a6a43fc4fae13304fce9a2695859798abfc41afd127b9f8b21c5f9c5}, 100{7be40b84a6a43fc4fae13304fce9a2695859798abfc41afd127b9f8b21c5f9c5}, 125{7be40b84a6a43fc4fae13304fce9a2695859798abfc41afd127b9f8b21c5f9c5}, 150{7be40b84a6a43fc4fae13304fce9a2695859798abfc41afd127b9f8b21c5f9c5}, 175{7be40b84a6a43fc4fae13304fce9a2695859798abfc41afd127b9f8b21c5f9c5}, 200{7be40b84a6a43fc4fae13304fce9a2695859798abfc41afd127b9f8b21c5f9c5}, 300{7be40b84a6a43fc4fae13304fce9a2695859798abfc41afd127b9f8b21c5f9c5}, 400{7be40b84a6a43fc4fae13304fce9a2695859798abfc41afd127b9f8b21c5f9c5}, 500{7be40b84a6a43fc4fae13304fce9a2695859798abfc41afd127b9f8b21c5f9c5}, instant (default: 100{7be40b84a6a43fc4fae13304fce9a2695859798abfc41afd127b9f8b21c5f9c5}).
  • Added the Allow Edit option to the Game Settings menu.
    • Determine who can edit the player build structure during the game.
    • Default, anyone (default: default). Basic-Players can edit structures created by themselves or team members. Anyone-all player built-in structures can be edited by any player.
  • The following new values ​​have been added to Spawn Joins option in the game menu when spawned:

Bug fixes

  • Players do not lose their ability to move when entering a vehicle that overlaps a rift.
  • Fixed an issue that prevented creatures from spawning in the Kevin Floating Islands.
  • Once you enter the tilt town or retail row, you will no longer have access to your creative inventory in the Battle Royale map.

Known Issues:

  • Unmanned vehicles no longer trigger traps. Many Creative Islands that use this mechanism to trigger events will break. We are working on a fix.

Weapon + Item

  • Added flashlight pistol.
    • Players can defend themselves while sailing in the dark.
    • Rare item.
    • Use light ammo.
    • Damage: 26.
    • Face only: 52.
    • 6.75 rounds per second.
    • 16 rounds per magazine.
  • I added a torch.
    • Burning brand to light your way.
    • Rare item.
    • Can't be used as a melee weapon.

Bug fixes

  • After the player turns into a prop, the trap becomes active.
  • Camera placement is more stable when using Prop-O-Matic to switch directly between different props.
  • Several issues with how Prop-O-Matic interacts with the DBNO state have been fixed.

Prefab and gallery

  • 6 new prefabs added:
    • Pandora Container Complex.
    • Pandora L-Stack.
    • Pandora Transport Stack.
    • Pandora Ban Shelter.
    • Pandora Stove Shelter.
    • Pandora Tourist Shelter.
  • 6 new galleries added:
    • Pandora Gallery.
    • Pandora Props Gallery.
    • Pandora props gallery
    • Pandora Container Gallery.
    • Pandora Bon & Rock Gallery.
    • Pandora Light Gallery.

Bug fixes

  • Cliff Gallery floors are not automatically destroyed after pasting.
  • The Butterfly Orb effect can be seen at a low graphic quality setting.
  • Pueblo Gallery no longer has invisible crashes on the floor of certain walls.
  • The Great Pyramid prefab no longer has a black bottom on your mobile.
  • Tomato head frame photo from Mega Mall gallery and Dusty depot frame photo from Dusty Props gallery collided.
  • Players can no longer "search" beds in Stilted Cabin Prefab.
  • Items in the indoor residential prop gallery provide the right materials when destroyed.
  • You can paste the factory roof of Dusty Depot and Diner Gallery.

Device

  • A random number generator device has been added.
    • Choose a random number between two values ​​and display the result. You can also trigger the device by selectively scoring or applying this random value to the volume in front of it.
    • Value Limit 1: 0-99 (default: 1). It can be the maximum value or the minimum value.
    • Value Limit 2: 0-99 (default: 6). It can be the maximum value or the minimum value.
    • Winning Value: If the output is higher than this, & # 39; win & # 39 ;. It can be used with other custom options and can be used to send a trigger signal.
    • Result multiplier: multiplies the visible output (and victory points) of the device. Example: If you roll 5 with a 10x multiplier, the device will report the value 50.
    • Roll time: Determines how long it takes to complete a roll.
      • Immediately, 1-30 seconds (default: 3 seconds)
    • Delay Reset: Determines how long the device can be reactivated after activating the roll.
      • None, 1 second, 2 seconds, 3 seconds, 5 seconds, 10 seconds, 20 seconds, 30 seconds, 1 minute, 2 minutes, 3 minutes, 5 minutes, 10 minutes, 15 minutes, 20 minutes (default: none).
    • Bonus Score: Determines the environment in which points are awarded to the player who activated the device.
      • Never, Always, On Win, On Loss (default: Never).
    • Score Type: Decide how to handle the award phase.
      • Add, remove, set (default: add).
        • Add and Remove – Adjust the player's current score to score.
        • On – Forces the player's current score to score, ignoring any existing score.
    • Score value: determines the score given to the player.
      • Roll amount, 1, 2, 3, 4, 5, 10, 15, 20, 35, 50, 100, 200 (default: roll amount).
    • Area: determines whether there is an area on this device and, if applicable, the direction of extension from the plate. When rolling, the position within the area is highlighted according to the rolled result. This highlighted area activates triggers, music sequencers, speakers, and other random number generators.
      • None, forward, left, right, back (default: none).
    • Length: the length of the zone.
      • ½, normal, 2-20, 24, 26, 28, 30, 40, 60, 80, 100 (default: 4).
    • Width: width of the area
      • ½, medium, 2-20, 24, 26, 28, 30, 40, 60, 80, 100 (default: medium).
    • Height: The height of the area.
      • ½, medium, 2-20, 24, 26, 28, 30, 40, 60, 80, 100 (default: medium).
    • In-Game Display: Off, On (Default: On). When off, you can still trigger the device through the received signal, but not player interaction.
    • Audio Play: Determines whether the device plays rolling, winning sound.
    • Team: All, 1-16 (Default: All)
    • Use: Determine when the device is available.
      • Disabled, Enabled, Warmup Only, Gameplay Only (Default: Enabled).
    • Activate in game phase: Rolling starts when this game phase begins.
      • No game, warm up, no game start (default: no).
    • Receiver:
      • Used when receiving: no channel, 1-32 (default: no channel).
      • Disable when receiving: no channel, 1-32 (default: no channel).
      • Activate on Receive: Starts rolling when a signal is received on the selected channel.
        • No channels, 1-32 (default: no channels).
      • Cancel on Receive: Cancels the roll in progress when a signal is received on the selected channel.
        • No channels, 1-32 (default: no channels).
    • Transmitter:
      • On win transfer: A signal is sent on the selected channel if the roll is considered & # 39; win & # 39 ;.
        • No channels, 1-32 (default: no channels).
      • On at transmission loss: A signal is transmitted on the selected channel if the roll is considered to be & # 39; loss & # 39 ;.
        • No channels, 1-32 (default: no channels).
      • Rolled Max Transmit On: Sends a signal on the selected channel when the maximum possible value on the roll is achieved.
        • No channels, 1-32 (default: no channels).
      • Rolled Minute Transmit On: Transmit the signal on the selected channel if the roll has taken the lowest possible value.
        • No channels, 1-32 (default: no channels).
  • The score manager device has been added.
    • The device gives the score to the player who activated it. It can only be activated through the receiver and the player cannot directly interact.
    • Score value
      • Determines the score awarded when the device is first activated during the game.
        • -200, -100, -50, -35, -20, -15, -10, -5, -4, -3, -2, -1, 0, 1, 2, 3, 4, 5, 10, 15, 20, 35, 50, 100, 200 (default: 0).
    • Score Phase Type: Determines how the device affects the score of the active player.
      • Plus, minus, set, none (default: add).
        • Plus and Subtract – Adjust the player's current score.
        • On – Forces the player's current score to the required amount, ignoring any existing score.
        • None-Counters the device without changing the player's current score.
    • team
      • Any, 1-16 (default: Any).
    • Time can be triggered
      • Determines how many times the device can trigger before it stops responding. This value can be reset through the reset receiver when receiving even after reaching the limit.
        • Infinite, 1-10 (default: infinite).
    • Increase score
      • The score given every time the device is triggered after the first is adjusted to this amount. This can be used to increase or decrease the compensation structure.
        • -200, -100, -50, -35, -20, -15, -10, -5, -4, -3, -2, -1, 0, 1, 2, 3, 4, 5, 10, 15, 20, 35, 50, 100, 200 (default: 0).
    • Minimum score
      • The Score Increment option determines the minimum value that can reduce the score phase. Even if the initial score value starts to fall, the actual score is not less than this value.
        • -999, -500, -400, -300, -200, -100, -50, -35, -20, -15, -10, -5, -3, -2, -1, 0, 1, 2 , 3, 5, 10, 15, 20, 35, 50, 100, 200 (default: -999).
    • Max score
      • The score increment option determines the maximum value that can be raised. Even if the initial score value is higher, the actual score is not greater than this value.
        • -200, -100, -50, -35, -20, -15, -10, -5, -3, -2, -1, 0, 1, 2, 3, 5, 10, 15, 20, 35 , 50, 100, 200, 300, 400, 500, 999 (default: 999).
    • Use: Determine when the device is available. If disabled, the device cannot be activated by the receiver.
      • Disabled, Enabled, Warmup Only, Gameplay Only (Default: Enabled).
    • Show in game: Off, On (Default: Off).
    • Sent to the score
      • Send if your device is awarded this score.
        • -200, -100, -50, -35, -20, -15, -10, -5, -4, -3, -2, -1, 0, 1, 2, 3, 4, 5, 10, 15, 20, 35, 50, 100, 200 (default: 0).
    • Receiver:
      • Activate on Receive: Scores the active player when receiving a signal on the selected channel.
        • No channels, 1-32 (default: no channels).
      • Activate on Receive
        • No channels, 1-32 (default: no channels).
      • Deactivate on Receive
        • No channels, 1-32 (default: no channels).
      • Reset on receipt
        • Upon receiving a signal on the selected channel, the device is activated, the scoring value is reset to the value specified in the Score Value option, and the number of triggers is reset to zero.
          • No channels, 1-32 (default: no channels).
      • Increment on Receive
        • Adjusts the current score bonus value to the score increment without actually scoring the active player.
          • No channels, 1-32 (default: no channels).
    • Transmitter:
      • On Max trigger send destination
        • Sends a signal on the selected channel if the device has been triggered the number of times specified by the Times Can Trigger option.
          • No channels, 1-32 (default: no channels).
      • Send to score output
        • Signals are sent from the selected channel when the score specified in Send Score is awarded to the player.
          • No channels, 1-32 (default: no channels).
  • The speaker unit has been added.
    • When triggered, it plays audio to everyone nearby.
    • Speaker Audio: Select the audio sample to play.
      • Off, Accent A, Accent B, Accent C, Bump A, Bump B, End A, End B, Failure A, Failure B, Flashback, Game Over, Magic, Mystery A, Mystery B, Mystery C, Neutral, Positive, Reward A, Reward B, Scare A, Scare B, Success A, Success B, Success C, Surprise A, Surprise B, Threat, Transition A, Transition B, Unlock, Wash (Default: Accent A).
    • Volume: Very Low, Low, Medium, Loud, Very Loud (Default: Normal).
    • Attenuation: Determines how far the sound moves.
      • Close, Medium, Far, Very Far, Island (Default: Normal). Island – Listen to the sound anywhere on the map.
    • Retrigger Behaviour: Determines what happens if the device is triggered again while the sound is already playing.
      • Ignore, restart (default: ignore)
    • Use: Determine when the device is available. If disabled, the device cannot be activated by the receiver.
      • Disabled, Enabled, Warmup Only, Gameplay Only (Default: Enabled).
    • Activate on hit: Choose whether you can damage the device and activate it.
    • Show in game: Off, On (Default: Off).
    • Receiver:
      • Active on reception: no channel, 1-32 (default: no channel).
      • Active on reception: no channel, 1-32 (default: no channel).
      • Disable on Receive: No Channel, 1-32 (Default: No Channel).
  • Added HUD message device.
    • The device allows you to send text messages to players via the HUD in various styles. You can set or activate the message time via triggers and receivers. Regardless of the layout, only one message can be displayed on the screen at a time.
    • message
      • 80 character text box
    • team
      • All, 1-16 (default: all).
    • Time from start of round
      • A message is displayed after the specified time has elapsed since the game started.
        • Off, 1-10 seconds, 15 seconds, 20 seconds, 25 seconds, 30 seconds, 40 seconds, 50 seconds; 1 minute, 2 minutes, 3 minutes, 4 minutes, 5 minutes (default: 10 seconds).
    • Display time
      • Determines how long messages are displayed on the screen.
        • 1-5 seconds, 10 seconds, 15 seconds, 20 seconds, 25 seconds, 30 seconds, 40 seconds, 50 seconds, 60 seconds, permanent (default: 5 seconds).
    • Text style
      • Default, Small, Large, Bold, Extra Large, Blue, Bold Blue, Orange, Bold Orange, Red, Red Outline (Default: Default).
    • Message type
      • Determines the importance level of the message. The primary message waits after other messages. Important messages are displayed immediately.
        • Default, critical (default: default).
    • Playing sound
    • placement
      • Select the screen area where the message will be displayed.
        • Bottom center, top center, center right (default: bottom center).
    • In-Visibility
      • Visible, hidden (default: hidden).
    • receiver
      • Display on reception: no channel, 1-32 (default: no channel).
      • Hide on Receive: No Channel, 1-32 (Default: No Channel).
  • The Advanced Storm Controller device has changed a lot.
    • Overall, we tried to simplify the use of the Advanced Storm Controller and the Advanced Storm Beacon to make it easier to create custom storms.
    • Added storm creation at game start
      • Should the storm begin as soon as the game begins?
    • Added storm generation on receipt
      • Generates a storm when receiving a signal on a selected channel.
        • No channels, 1-32 (default: no channels).
    • Added Destruction Storm upon receiving
      • Upon receiving a signal on the selected channel, it will immediately remove Storm to disable the Storm controller.
        • No channels, 1-32 (default: no channels).
    • Added when phase is transmitted
      • At the end of each storm phase, a signal is sent from the selected channel.
        • No channels, 1-32 (default: no channels).
    • Removed start step and late step move options – it was confusing when used with Storm Beacons. Use the Storm Beacons to configure late storm stages.
  • Advanced Storm Beacon devices have changed a lot.
    • Removed the "not specified" value from all options. Now you need to concretely set all the values ​​and add default values. This was done to reduce confusion about how Storm Beacon works with Storm Device.
    • Removed "None" value from move action option.
      • Choose whether the storm will go to this beacon or randomly.
    • Added additional value to the Radius Termination option: 0m.
  • Item Spawner, Item Spawn Plate 및 Capture Item Spawner 장치에 새로운 옵션이 추가되었습니다.
    • 픽업 된 품목이 전송 될 때
      • 채널 없음, 1-32 (기본값 : 채널 없음).
  • 타이머 장치의 지속 시간 옵션에 값을 추가했습니다.
    • 6 분, 7 분, 8 분, 9 분, 11 분, 12 분, 13 분, 14 분
  • 라디오 장치에 여러 옵션을 추가했습니다.
    • 프리 게임 도중 플레이 : 아니요, 예 (기본값 : 아니요).
    • 예열 중 재생 : 아니요, 예 (기본값 : 아니요).
    • 게임 플레이 중 재생 : 아니요, 예 (기본값 : 아니요).
    • 라운드 엔드 동안 재생 : 아니요, 예 (기본값 : 아니요).
    • 게임 종료시 재생 : 아니요, 예 (기본값 : 아니요).
    • 수신시 재생 : 채널 없음, 1-32 (기본값 : 채널 없음).
    • 수신시 중지 : 채널 없음, 1-32 (기본값 : 채널 없음).
  • 폭발 장치에 여러 가지 옵션을 추가했습니다.
    • 게임 중 표시 : 켜기, 끄기 (기본값 : 켜기).
    • 게임 중 충돌 : 켜기, 끄기 (기본값 : 켜기).
    • 충돌 : 모두, 무기 만 (기본값 : 모두)
    • 분해 전송 켜짐 : 채널 없음, 1-32 (기본값 : 채널 없음).
    • 수신시 가시성 켜기 : 채널 없음, 1-32 (기본값 : 채널 없음).
    • 수신시 가시성 끄기 : 채널 없음, 1-32 (기본값 : 채널 없음).
    • 게임 시작시 폭발 시간 옵션에 11 분, 13 분, 14 분의 값이 추가되었습니다.
  • 팀 설정 및 인벤토리 장치에 옵션을 추가했습니다.
    • 받은 라운드 종료 :이 팀이 승자가되는 현재 라운드를 종료합니다.
    • 팀이 제거 된 경우 전송 켜짐 :이 팀 설정 장치와 연관된 팀이 제거 될 때 전송합니다.
  • 목표 장치에서 옵션을 제거했습니다.
    • 게임 중 충돌 : 표시 될 때
      • 네트워킹 성능 문제가 발생했습니다.

버그 수정

  • Xbox One에서 특정 장치의 설정이 올바르게 저장됩니다 (플레이어 생성, 빌보드 및 폭발성 장치 포함).
  • 빌보드 장치 메모리 비용이 200으로 증가하는 문제를 수정했습니다.
  • 스피드 부스트 장치는 이제 B.R.U.T.E.에 영향을 미칩니다.
  • 이제 초기 폭풍 단계가 Advanced Storm Controller 장치 위치에 생성됩니다.
  • 스톰 컨트롤러의 수신시 스톰 생성 옵션이 기존 스톰을 재설정하는 문제를 수정했습니다.
  • 게임 중에 Advanced Storm Beacon 장치의 주변 음향 효과를 더 이상들을 수 없습니다.
  • 플레이어는 활성화 된 무기가없는 영역에서 부활 한 후에는 무기를 사용할 수 없습니다.
  • 수집품이 근처에있을 때 다른 행위자와의 상호 작용을 차단하는 문제를 수정했습니다.
  • 플레이어와 멀리 떨어져있는 장벽 장치 프레임이 더 이상 표시되지 않습니다.
  • 배리어 장치는 이제 게임 전 로비에서 플레이어를 차단합니다.
  • 팀이 제거되지 않았을 때 팀 설정 및 인벤토리 장치가 팀 제거 신호를 잘못 보내던 문제를 수정했습니다.
  • 레트로 카메라 필터는 PlayStation 4 또는 Xbox One에서 올바르게 렌더링 될뿐 아니라 모바일 장치의 다른 렌더링 결과물입니다.
  • Creature Spawner는 사용자 정의 옵션을 순환 할 때 설명을 표시합니다.

UI + 소셜

  • 게임 설정 메뉴의 빌딩 허용 옵션이 꺼짐으로 설정된 경우 빌딩 퀵 바가 숨겨지고 빌딩 단축키가 비활성화됩니다.
  • 플레이어가 기존 섬의 빠른 복제본을 만들 수 있도록 Game Creation 메뉴에“Duplicate”버튼을 추가했습니다.

버그 수정

  • B.R.U.T.E.를 사용할 때 화면이 꺼지지 않습니다. 제거 된 후.
  • Fixed an issue with the score widget in the HUD not tracking player/team standings correctly.
  • Text fields can now be selected on Playstation 4 and Switch.
  • Fixed the Creative-mode scoreboard menu in replays to show the buttons to close it or leave the match.

Save the World

Missions + Systems

  • Discover the possible future fates of Ray, Lars, Dennis, and even Ned in a series of quests where the past and future collide!
    • Progress your way through 15 quests to earn Gold, Event Tickets, a choice of new legendary ranged weapons, and a brand new Constructor Hero!
  • Hits the Road for part 2 of her Song of the Summer!
    • This week, Quinn continues her journey to the Radio Station to broadcast her Song of the Summer.
    • Catch up on part 1 of Quinn’s Song of the Summer as she prepares for her next adventure.
    • Part 1 is available until August 28 at 8:00 PM Eastern Time.
    • Part 2 available starting August 28 at 8:00 PM Eastern Time.
  • “Husk Extermination (SMG)” has been added as a possible daily quest.
  • Updated the “Rescue the Survivors” badge UI to correctly display it’s requirement for Silver, Gold and Platinum. (Silver is 3 or more Gold is 7 or more, Platinum is 9)
  • The Radar Tower now only accepts the required amount of BluGlo for additional scans.
  • The Husk power level scaling between sub-objectives in Hit the Road has been reduced.
  • There is now a guaranteed “Evacuate the Shelter” mission in Canny Valley’s power level 64 region.
  • Increased the rewards obtained from the Shadow Orb Activity.

Bug Fixes

  • The Hit the Road vehicle will now despawn if the mission is failed.
  • T.E.D.D.Y. and Shock Tower will now be destroyed by the Hover Truck in Hit the Road if placed in its path.
  • Locating the servers in the “Have You Tried Turning it On and Off again?” mission now requires closer proximity and cannot be discovered through walls.
  • The Canny Valley map will now indicate which zones the quest “The Big Picture” can be completed in.
  • Players in private parties will no longer be locked out of lower level zones in Hit the Road when paired with higher power level players.
  • Husks now spawn correctly on all Storm Shield Defense waves.
  • Note: We discovered that this bug was blocking valid Husk spawn points, now some amplifiers will be attacked from new directions.

UI

Bug Fixes

  • Emote keybindings are now visible and assignable in Save the World.
  • Llamas on sale for 0 V-Bucks/X-Ray Tickets will now display as 0 V-Bucks instead of 0 X-Ray Tickets.
  • Fixed extra space between currency icons and quantities in the Item Shop.
  • The “Select” button no longer becomes disabled while using a mouse in the Collection Book Rewards flow.
  • Pinned quest will no longer become large or stretch horizontally while on the zone map.
  • Leader banner and stats now populate correctly in team bar after leaving a zone with a party.
  • Players can no longer change party leaders while matchmaking.
  • Weapons will no longer display “default data” in Hit the Road missions. It now shows a loading spinner until the correct information is ready to be displayed.
  • Item cards will no longer flicker when opening a Llama in the store.
  • Progression popups can no longer cause the quest tracker to overlap with the UI elements above it.
  • Disabled the PSA load screens that were covered up by objective bullet points when loading into a mission.
  • The Proximity Mine now has correct blast radius descriptions on the gadget upgrade screen.

Performance

  • Slight reduction in memory usage at the end of the level.

Heroes

  • Carbide answers the call of action, and returns to the event store!
    • Standard Perk: Zip and Zap
      • Lefty and Righty applies Affliction which deals 13 base energy damage per second for 3 seconds
    • Commander Perk: Zip and Zap+
      • Lefty and Righty applies Affliction which deals 26 base energy damage per second for 3 seconds. Lefty and Righty uses Space Pistols which fire piercing, bouncing lasers.
    • Available in the Event Store starting August 28 at 8:00 PM Eastern Time.
  • Dennis Jr., the new mythic Constructor, enters the stage!
    • Standard Perk: Shredder
      • Axe eliminations have an 11 percent chance to grant Rockin’ Riff (Increases Damage by 50 percent and Melee Attack Speed by 32 percent, decaying over 8 seconds).
    • Commander Perk: Shredder+
      • Axe eliminations have a 37 percent chance to grant Rockin’ Riff.
    • Team Perk: Totally Rockin’ Out
      • REQUIRES: 2 Totally Rad Heroes.
      • Rockin’ Riff also increases your Crit Rating 으로, ~에 의하여 160 (decaying over 8 seconds) and Heals …에 대한 73 base health.
      • Available from “The Long Road Home” quest line.
  • Break down the competition with Breakbeat Wildcat, the new Soldier!
    • Standard Perk: Battle Beat
      • Eliminating 10 enemies within 9 seconds grants Rockin’ Riff.
    • Commander Perk: Battle Beat+
      • Eliminating 4 enemies within 9 seconds grants Rockin’ Riff.
    • Available from the Rad Llama.
  • Become the star with Power Pop Penny, the new Constructor!
    • Standard Perk: Bringin’ Down the House
      • Heavy attack eliminations have a 12.5 percent chance to grant Rockin’ Riff.
    • Commander Perk: Bringin’ Down the House+
      • Heavy attack eliminations have a 40 percent chance to grant Rockin’ Riff.
    • Available from the Rad Llama.
  • Steal the show with Main Stage Quinn, the new Outlander!
    • Standard Perk: Sub Wafers
      • Harvesting Metal objects has a 32 percent chance to give Sub Wafers. Consuming Sub Wafers 보조금 Rockin’ Riff.
    • Commander Perk: Sub Wafers+
      • Harvesting Metal objects has a 100 percent chance to give Sub Wafers. Consuming Sub Wafers 보조금 Rockin’ Riff.
    • Available from the Rad Llama.
  • Varsity Hiro, the new Ninja, becomes your MVP!
    • Standard Perk: Fumble
      • Eliminated enemies have a 7 percent chance to fumble a Football. Footballs부여 Rockin’ Riff when picked up.
    • Commander Perk: Fumble+
  • Eliminated enemies have a 23 percent chance to fumble a Football. Footballs grant Rockin’ Riff when picked up.
  • Available from the Rad Llama.

Bug Fixes

  • Fixed Anti-Material Charge collision becoming inconsistent after charging off edges.
  • The Supercharged Traps buff is now properly removed from traps when B.A.S.E is destroyed.
  • Standing in T.E.D.D.Y no longer prevents the Husks from targeting players.

Weapons + Items

  • The Rad Llama is now available!
    • Contains 4 new Totally Rad Heroes and 5 Boombox Weapons.
    • Cost: 500 Hit the Road Tickets
  • Added the Boombox weapons set, available in Rad Llamas
    • Beat Blaster: A high impact assault rifle that fires two shots of piercing projectiles.
    • Crescendo: A piercing sniper rifle that can be charged up for extra damage.
    • Earsplitter: A spear that deals heavy damage with long range thrusting attacks.
      • Heavy Attack: Sonic Pulse – Slam the spear into the ground, channeling damage and knocking back nearby enemies while also providing a temporary damage buff to you and your allies. Stacks up to 4 times.
    • Mic Drop: A chunky club with excellent knockback potential.
      • Heavy Attack: Feedback Pulse – Swing the mic head into the ground, blasting enemies in front of you with a sonic pulse.
    • Woofer: Shotgun that shoots sonic blasts at enemies in a mid-ranged cone, damaging and knocking them back.
  • 새로운 Sound Wall Trap is available via the new Hit the Road Quest, “Well-Traveled”
    • This trap stuns Mist Monsters and causes other Husks to dance for a short duration.
  • Updated the weapon icon shown next to a Defender’s item card to indicate if they can use SMGs.
  • Crafting times are now standardized and shortened for all crafted items regardless of rarity.
    • Weapons craft in 5 seconds.
    • Traps craft in 3 seconds.
    • Ammo crafts in 2 seconds.
    • Crafted ingredients in 0.5 seconds.
  • Schematic crafting costs for Healing Pad traps have been reduced.
    • Common-Uncommon: 2 Herbs, 4 Flowers, and 1 Bacon.
    • Rare: 3 Herbs, 5 Flowers, 1 Bacon.
    • Epic: 4 Herbs, 5 Flowers, 1 Bacon.
    • Legendary: 5 Herbs, 6 Flowers, 1 Bacon.

Bug Fixes

  • SMG weapons can now be increased in Rarity.
  • Traps now rotate correctly when placing them without a floor.
  • Mist blasters will no longer slide after being knocked back by players during their laser attack.
  • Fixed issue with the vacuum tube sniper rifle beam pointing at inconsistent locations on refire.
  • Deathray no longer causes bright white flashes when shot near other players.
  • Banner no longer self destructs unless a new banner is placed by the same player.

Gameplay

  • The pickaxe customization is now available in the locker!
    • Choose any of the styles you’ve unlocked through in-game progression, or choose any Pickaxe you have from Battle Royale.
    • You can also use your Save the World Pickaxes in Battle Royale. Log in to Save the World to unlock them.
    • More information available in our blog post.
      • Note: We’re removing the Heavy Attack from Pickaxes, as they do not effectively fit in with harvesting. This change will also accommodate the addition of dual-wielding Pickaxes. Outlander’s Anti-Material Charge will not be impacted by this change.
  • Wargames – Double Trouble: Increased the knockback resistance on the golden smashers so they cannot be held in place forever by freezing traps and launcher pads.

Bug Fixes

  • Wargames: Quantum Countdown: Fixed an issue where the second wave spawns at an incorrect location.
  • The active Encampment beacon now correctly shows up for a player joining an in progress “Destroy the Encampments” mission.
  • The Hover Truck no longer gets visually stuck if a player reconnects to Hit the Road.
  • Fixed a rare crash that could occur when going into the down but not out state.
  • Adjusted spawn locations in the Wargames Simulation: Quantum Countdown.
  • Wall Spikes now provide combat score when they damage an enemy.
  • Fixed registration of PS4 trophies when completing achievements in StW

Art + Animation

Bug Fixes

  • Snare VFX no longer applies to environmental objects.
  • VFX for sleeping Smashers, Takers, and Blasters now display correctly.

Audio

Bug Fixes

  • The end of day score audio will get stuck less frequently in an audio loop.
    • Note: The issue may still randomly occur at a low rate or get stuck on the end of mission reward screen. A permanent fix will be implemented in v10.30.
  • Fixed an increase in audio memory on PS4 that may have resulted in out of memory crashes.
  • Storm sounds no longer persist when switching game modes.

General

  • Players will now be granted each Pickaxe they’ve earned through playing Save the World for use as a cosmetic in every game mode. Log in to Save the World to unlock them.

Social

  • Matchmaking will no longer be canceled when a player who is Sitting Out leaves the party.

Performance

  • iOS will now optimize content during players’ first run of the game after patching. This will help reduce hitching and load times when waiting for the Battle Bus to leave.
  • 60FPS support has been re-enabled for iPhone 8.
  • Made load times for launching Fortnite on certain Mac devices shorter.
  • Fixed a regression in loading performance on Xbox One and Switch introduced in v10.10. This fix is to improve load times and reduce instances of players landing on buildings with a low level of detail.
  • Improved stability and performance on iOS by reducing level streaming distances. Reduced level streaming distances on iOS.
  • This may impact visuals of distant objects.

Miscellaneous

  • Optimized time spent culling building actors.
  • Optimized Sniper projectiles.
  • Optimized cosmetics that were doing expensive collision checks.
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